package mapsObjects.movable.tank;

import java.awt.Graphics;

import base.Game;

public class EnemyTank extends ATank {
	
	public EnemyTank(int _x, int _y, int _width, int _height) {
		super(_x, _y, _width, _height);
		setMaxBullets(1);
	}

	@Override
	public void draw(Graphics g) {
		/*switch (getDirection())
		{
		case "up":
			g.drawImage(Game.enemyTankUp, getXPos(), getYPos(), getHeight(), getWidth(), null);
			break;
		case "down":
			g.drawImage(Game.enemyTankDown, getXPos(), getYPos(), getHeight(), getWidth(), null);
			break;
		case "left":
			g.drawImage(Game.enemyTankLeft, getXPos(), getYPos(), getHeight(), getWidth(), null);
			break;
		case "right":
			g.drawImage(Game.enemyTankRight, getXPos(), getYPos(), getHeight(), getWidth(), null);
			break;
			default:
				System.out.println("Wrong Tank direction!");
		}*/
	}
}